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 Conquest battle - Defence LoM

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Ax
Guild Master
Guild Master
Ax


Male Posts : 37
Join date : 2012-07-18

Conquest battle - Defence LoM Empty
PostSubject: Conquest battle - Defence LoM   Conquest battle - Defence LoM EmptyThu Aug 30, 2012 3:31 am

I found this post on CA forums which would helpful and we could adapt to fit our strategy.

Credit by Reaver666.


Monsters
we know to gain a land we need to clear it of monsters but there are 2 points i want to cover:
the monsters we get are based on guilds average leve l- a guild of 1 consisting of a level 67 will get 1 or 2 monsters per land and the monsters will be anicent dragons, ancient serpents, hydras but for a guild like demo army you will be getting all the baddest monsters in CA and up to 7 per land
the faster you clear a mist land of monsters the better so planning a speed kill of a mist land is best

Land of fire
these lands can not be stolen by other guilds but they can be sacked
a sacked fire land means you lose the resources for that land
if your land is sacked you must kill the orc invasions to get your resources back
orc invasions have 300 million health including weapons and the loot is guild coins
if after achievments use these lands for them

Land of mist
this is what i mainly made this guide for, the PvP part of mist and here i'll talk about defending and attacking. also these lands expire so you will find yourself needing to join a new land as a defender.

1) Defending
When defending there are 3 key points as your land MUST survive 24 hours or 1000 action
- before entering battle phaze you must have your class set to cleric and use a defensive general like halycon, zanir, aurelius, corvitheus or agea as she ca cause a hit worth 2 actions instead of 1
- as soon as the land enters battle phaze cast rez on every person on that land and use your tokens on keeping the lands health up
- over 350 health per action is best as this will turn a lot of guilds away
- if you have health and are a cleric you can direct heal those at 0 health

2) Attacking
I'll cover the basics of hitting a land before i go into detail of the classes and generals
- when looking for a land aim for what you can take given how many of you are online (add all health together and divide by actions left)
- if the poly/confuse is successful, it doesn't use an action. If you fail tho, it does use a action.
- aim for lands that do not have people we can't beat on them aka marian
- last hit steals the land so its like winning the lotto
- never hit a land as a cleric
- if you know the guild the land belongs to DO NOT TELL THEM WE ARE HITTING THERE LAND
- LISTEN TO THE INSTRUCTIONS GIVEN BY THE OFFICERS
- get everyone below 200 health
- before you hit a land give the link to a officer or GM so they can tag the land

__________________________________________________ ______________________________

defending generals
halycon - transfer 25% raw attack to raw defence
Aurelius - +1.1 raw defense per 3 health
zanir - +4% boost to effective defense
corvintheus - +1.0 raw defense per 3 health
agea - 10% chance a hit is worth 2 actions instead of 1
kothas - use him only when casting rez
elaida - use her only when casting heal

attacking generals
axxon - 10% chance your hit will not use a action
zurran/alex combo - +20 to gate (mage class only)
alexandra - +14 to gate (mage class only)
deshara - +40 damage (rogue class only)
deianira - +20 damage (use only when rogue)
gabrielle - +30 damage (use only as rogue)
aethyx - +15 to the effect of poison (rogue class)

__________________________________________________ _______________________________

attacking damages

1. mage
only use mage class if a officer calls for it and they will say wait type of mage is needed

damage:

zurran + alexandra
25 on gate x +20 splash = 500+96 to 110 from the hit = 596 to 610 damage per action
(subtract 20 damage per action for every missing person including those on 0 health ... if 15 peopl on gate then subtract 200 damage per action so it will be 396 to 410 damage per action)

zurran without alexandra (you should buy alexandra for 30 FP's)
25 on gate x +18 = 450 + 96 to 110 = 548 to 560 damage per action
(subtract +18 for every per under the 25 and for those stunned)

alexandra
25 on gate x +14 = 350 + 96 to 110 = 446 to 460 damage per action
(subtract +14 for every per under the 25 and for those stunned)

any other general
25 on gate x +10 = 250 + 96 to 110 = 346 to 360 damage per action
(subtract +10 for every per under the 25 and for those stunned)

2. rogue
use deianira, axxon, gabrielle, deshara only unless casting poison with aethyx

min damage with deianira is 215, gadrielle is 225 and deshara is 235

3. cleric
DO NOT ATTACK AS A CLERIC

4. warrior
this is me using ameron lvl 1 + whirlind 3 + a 46 damage poison
You are victorious in battle, taking 88 total damage and dealing 168 total damage to your enemy.
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